![]() This is the actual poignancy of adolescence: the arrival of more emotional nuance and more sophisticated understanding is the arrival of more sophisticated pain as well as more meaningful joy. She's confronted with learning - through the interplay of emotions - how to balance all of the pieces of herself the way she will need to do as she becomes an adult and steps out of the part of her childhood where happiness could reliably be her dominant emotion and other feelings could be treated as temporary, meaningless flashes to be quickly soothed by the right sunny thought or driven off by the right distraction. There's nothing to defeat if anything, what Riley is fighting against is the impulse to exile the feelings that embarrass her. She is made up of the same things that cause her sadness, fright and disgust - those little emotions are her and she is them. Nothing in Riley's mind is ultimately tagged as not belonging or not wanted, because nothing in her mind can be separated from who she is. Within this literally cerebral tale, there are clowns, vacuum hoses, glassy globes, a unicorn, a being that cries candy out of his eyes, and a literal Train Of Thought. Each segment affects the others each decision and experience rattles the pieces and can imperil the whole. Riley begins with a vibrant spirit humming with varied, vivid life, and her great battle - the battle that must be fought by her Joy and her Sadness but is being fought by Riley always, after all - is simply to master the fact that her assembled life is delicate and complex. ![]() Riley isn't stalked by any invading monster there's no hulking, lumbering beast named Insecurity or Hate or Depression who must later be defeated or vanquished in a climactic battle or persuaded to change its nature. It's also because even in there, where her Joy, Sadness, Anger, Fear and Disgust stand and argue and sometimes fumble at the controls, there is no villain. That's not only because the action takes place inside the mind of 11-year-old Riley. There is no villain in Pixar's new film Inside Out. You use something inside yourself to beat something outside yourself. You learn not to lose heart and not to give up. You learn that you, too, can beat the bad guy. You learn what it takes to beat the bad guy. A small person faces a giant, or a witch, or a wolf, or Jafar, or Cruella De Vil, or the Buy 'N' Large, and by watching that happen, you learn. Making them bigger, meaner, madder, more impossible to defeat - that's how you build the ideas of fear and then, inevitably, of courage. Villains are staples of stories for kids. ![]()
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